Kenneth Hurley is the Co-Founder and CEO of GNUS AI, a technology company focused on artificial intelligence solutions. He leads the organization's strategic direction and operational management while overseeing the development of AI-driven products and services. [1] [4]
Kenneth Hurley established himself as a technology entrepreneur with the founding of GNUS AI, where he serves as the Chief Executive Officer. His professional background spans various aspects of technology development, business strategy, and entrepreneurship. Hurley has been instrumental in positioning GNUS AI within the competitive artificial intelligence market, focusing on innovative applications and solutions.
Under Hurley's leadership, GNUS AI has developed various AI-driven technologies and services. The company operates at the intersection of artificial intelligence and practical business applications, working to create accessible AI solutions for various industries. Hurley's approach to business leadership emphasizes technological innovation combined with practical implementation strategies.
Kenneth Hurley holds a Master of Business Administration (M.B.A.) in Business Administration and Management from East Texas A&M University, completed between 2013 and 2015, where he achieved a GPA of 3.75. His education also includes a Bachelor's degree in Computer Science from the University of Maryland Global Campus, completed between 1998 and 2000, with a GPA of 3.65. This educational background has provided a strong foundation for his career in technology and entrepreneurship, equipping him with skills in business strategy and software development. [4]
Kenneth Hurley co-founded GNUS AI and serves as its Chief Executive Officer. In this role, he oversees the company's strategic direction, product development, and business operations. GNUS AI focuses on developing artificial intelligence solutions for various applications and industries.
As CEO, Hurley is responsible for:
Strategic planning and business development;
Kenneth Hurley is the CEO and Co-Founder of Genius Ventures, Inc., a role he has held since June 2016. At Genius Ventures, he architects an AI/ML CryptoToken infrastructure project that supports massively decentralized and distributed AI/ML processing across many devices. His work at Genius Ventures highlights his skills in artificial intelligence, blockchain, software, business strategy, and machine learning.
Since March 2020, Hurley has been a Majority Partner at Varick Partners, LLC, where he focuses on business strategy.
In April 2021, Hurley took on the role of Strategic Technical and Business Advisor at Hurley Engineering, LLC, advising on technical and business matters and investing in the company.
Hurley worked at Google from March 2019 to March 2023. He served as a Technical Program Manager - Cloud, where he managed and tracked software engineering processes and best practices, including the migration of Python 2 to 3 for all of Cloud/TI. Later, he became a Customer & Partner Solutions Engineer, working with OEMs and internal teams to analyze and drive quality on Android devices.
From October 2014 to March 2019, Hurley was the CTO & Founder of Stellar Giant, Inc., where he provided software development consultancy and strategy, leveraging AWS, big data, iOS, and Android platforms.
In 2014, Hurley served as the Interim Director of Software Engineering at Athos, building an engineering team for wearable technology and managing cloud infrastructure and project management.
From May 2013 to April 2014, Hurley was a Senior Software Development Manager at Amazon, where he built a world-class engineering team and integrated Amazon Cloud Services into Android devices.
Between May 2012 and April 2013, Hurley worked as a Senior Video Engineer at Telly Inc., focusing on mobile applications and video processing using AWS Cloud systems.
From March 2006 to April 2012, Hurley was the Chairman of the Board at Graffiti Entertainment, overseeing operational aspects, project development, and international market expansion.
Hurley served as CEO of Signature Devices, Inc. from March 2003 to October 2010, managing production, marketing, and financial aspects, and developing a cross-platform 3D Graphics engine.
From February 1999 to March 2003, Hurley was a Senior Software Engineer at NVIDIA, working with game developers to enhance AAA titles and developing optimization tools.
Between February 1997 and February 1999, Hurley worked as a Technical Marketing Engineer at Intel, optimizing i740 drivers and collaborating with sales and engineering teams.
Hurley held roles at Electronic Arts from August 1994 to January 1997, including Lead Programmer for Wing Commander III on Sony Playstation.
From 1992 to 1994, Hurley was CEO/Lead Engineer at Futurescape Productions, managing a team and developing 3-D code for Sega Genesis.
Between 1987 and 1989, Hurley was a Software Engineer at Activision, programming games like Rampage for PC/Amiga and Apple IIe.
From January 1986 to January 1987, Hurley was CEO/Software Engineer at Monarch Development Inc., working on the Rampage series of games.
In 1985, Hurley was a Software Engineer at Central Point Software, inventing Copy ][ ST for the Atari ST.
In 1985, Hurley worked as a Software Engineer at Dynamix, porting Sword of Kadash to the Atari ST.
From 1982 to 1985, Hurley was self-employed, writing independent software like SHICED for Atari ST and Copy ][ ST. [1] [2] [3] [4] [5] [6]
Kenneth Hurley, co-founder and CEO of GNUS AI, described his progression from investigating GPU applications in blockchain environments to creating a decentralized network for AI processing. In a May 23, 2024 interview on the CryptoCake channel, he outlined patent filings associated with GPU-allocation methods designed to maintain open access to computational resources.
He explained the integration of AI workloads into gaming systems by leveraging idle GPU capacity during gameplay. Under this model, participant-provided GPUs perform AI computational tasks, and contributors receive compensation alongside application developers.
Ahead of Consensus 2024, Hurley indicated that GNUS AI would present real-world implementations spanning health data analysis and community computing projects. He characterized the system as a decentralized mechanism that distributes user-contributed GPU power across a variety of AI applications. [7]
In the episode of Silicon Dreams published on Orbis86’s YouTube channel on July 17, 2024, Kenneth Hurley, co-founder and CEO of GNUS AI, outlined the platform’s method for distributing artificial-intelligence workloads across a network of user devices. Drawing on his previous roles at NVIDIA and Electronic Arts, Hurley described how Genius AI assigns idle GPU capacity in participants’ hardware to perform AI tasks, with contributors receiving token-based compensation in return.
Hurley explained that decentralizing processing duties across multiple endpoints serves to lower overall infrastructure expenses. He observed that individuals in emerging markets might offset device-usage costs by running compatible applications or games that tap into the network. He also detailed the security frameworks adopted to protect data integrity and prevent unauthorized access within the distributed system.
Following the platform’s token issuance, Genius AI intends to launch its mainnet before the end of 2024. Hurley noted plans to extend support beyond gaming into domains such as healthcare and general computing, and to interoperate with more than one blockchain. He emphasized that these expansions are structured to integrate seamlessly with existing user workflows and software ecosystems. [8]
편집자
편집 날짜
April 23, 2025
편집 이유:
Republishing the Kenneth Hurley wiki with updated content and media.