# Pratik Kadam

> Pratik Kadam is a co-founder and Chief Product Officer at Beezie, a collectibles platform. With experience in Web3, NFT products, and digital entertainment, he has held roles at HELLO Labs and Sportz Interactive.

- Canonical URL: https://iq.wiki/wiki/pratik-kadam
- Categories: People in crypto
- Tags: Developer, Founder, Speaker
- Created: 2026-08-04T16:58:21.105Z
- Last updated: 2026-08-04T17:04:10.436Z
- Source: IQ.wiki — the world's largest blockchain and crypto encyclopedia (https://iq.wiki)

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**Pratik Kadam** is a product manager and technology entrepreneur who has worked across [Web3](https://iq.wiki/wiki/web3), digital entertainment, sports technology, and software products. He is currently Co-Founder and Chief Product Officer at [Beezie](https://iq.wiki/wiki/beezie), a collectibles platform, and has previously held product management and co-founder roles at companies including HELLO Labs, [Alpacadabraz](https://iq.wiki/wiki/alpacadabraz), Shake, Sportz Interactive, and Infiny Webcom. [\[4\]](#cite-id-lXBFaOXRqMgypQ7A)&#x20;

## Education

Kadam graduated from Pillai’s Institute of Information Technology with a Bachelor’s in Information Technology in 2012. [\[2\]](#cite-id-mhCFhe7PVpFPKG5f)&#x20;

## Career

Kadam began his career as an Associate Engineer at Codebox from 2012 to 2013, where he developed software projects for Indian startups, served as a client point of contact, and created reusable administrative interfaces. From 2013 to 2018, he was Co-Founder of Infiny Webcom in Mumbai, where he worked across client acquisition, sales, project planning, operations, project management, and hiring while overseeing more than 50 projects. He then joined Sportz Interactive as a Product Manager from 2018 to 2021, developing gaming and fan-engagement products for sports brands, managing product teams, introducing automated workflows, and working with sales teams on client acquisition and licensing. From October 2021 to May 2022, Kadam was Product Manager at Shake, where he worked on an API product, including its positioning, pricing, roadmap, and technical development. He subsequently served as Product Manager at [Alpacadabraz](https://iq.wiki/wiki/alpacadabraz) from April to November 2022, working on [NFT](https://iq.wiki/wiki/non-fungible-token-nft) and [metaverse](https://iq.wiki/wiki/metaverse) products, partnerships, gaming tournaments, and team operations. From March 2023 to March 2024, he was a part-time Product Manager at HELLO Labs, where he worked with product and technology teams on [Web3](https://iq.wiki/wiki/web3) products and the development of use cases for the HELLO token. Since August 2022, Kadam has served as Co-Founder and Chief Product Officer at [Beezie](https://iq.wiki/wiki/beezie), where he has been responsible for product development and strategy for the company's collectibles-focused platform. [\[3\]](#cite-id-FRPXIiBpzgALti0c)&#x20;

## Interviews

### Founder Showcase

In a May 2026 interview with [Beezie](https://iq.wiki/wiki/beezie), Kadam discussed product development decisions aimed at serving both experienced collectors and casual users. He explained that [Beezie’s](https://iq.wiki/wiki/beezie) Claw experience was developed after observing demand for a more interactive alternative to conventional buying and selling, drawing on the mechanics of physical claw and gacha machines while incorporating vaulted physical collectibles. Kadam also discussed Floorgobbler, a feature designed to provide faster liquidity by allowing users to sell collectibles without waiting for individual buyers, and identified onboarding and payment accessibility as major product challenges, including integrating credit-card payments and expanding onto [Base](https://iq.wiki/wiki/base). He said the platform was designed to accommodate different user preferences, with experienced collectors able to prioritize speed and efficiency while casual users could engage with animations and reveal mechanics. Kadam identified collection tracking, real-time valuation, and more standardized pricing as areas where the collectibles industry remained fragmented, and said he expected collecting to increasingly combine physical and digital ownership, with digital profiles becoming a primary way for collectors to display, trade, and sell their collections. [\[5\]](#cite-id-TN9WdKxHKdhPJMRO)&#x20;
