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Nine Chronicles

Nine Chronicles is a fantasy massively multiplayer online role-playing game (MMORPG) set in a large fantasy realm driven by innovative technology that allows users to play in a moddable, open-source adventure. [1][2] 

Overview

Nine Chronicles is a totally open-source online Role-Playing Game with no servers; instead, gamers and miners connect to each other to create a distributed game network, similar to  or BitTorrent. It is set in a massive fantasy world that is ruled by its players and sustained by a complicated economy based on supply and demand.

The game is a typical 2D side-scrolling RPG. There is a free-market economy, and the creators included digital products that may be purchased with real money.

Gamelore

The Nine Worlds were ripped apart by the gods' great battle, and even though the gods finally put an end to their fight, the war's scars had already begun to cause Yggdrasil, the world tree, to wither. The goddess then summoned a stray cat in Midgard who wished to be reborn as a human, and he was reincarnated as a half-cat, half-human person.

Gameplay

Nine Chronicles is a casual Multiplayer online game. Players may pick their character from four character classes.[3] Gamers provide their characters with weapons and armor, as well as consumable food that may be used in an emergency, before sending them forth on adventures. [4][5] 

In Nine Chronicles, players may purchase and trade items, make gear, and grant their characters boosts.[6]  However, once embarked on an adventure, the player's only option is to observe and wait. Until the character dies in combat or all energy is spent, the character will continue on adventures, completing stages at will. [7]

Battle System

Battles in Nine Chronicles are almost entirely automated. This does not, however, imply that players have no influence on the result of battles. The focus of the player experience is on strategic fight preparation, such as item combination and upgrading, in order to pass through as many levels as possible, and crucial information is presented during battles to aid players in their preparation. [8]

STAGE: The number of the current stage.

EXP & HP: The following is a list of quests that must be completed.

Quest: List of quests to be completed.

Stage Progression: Located below the screen, this indicator shows how far the player has progressed through the stage. The progression is divided into three sections, each of which is symbolized by a star. Completing the initial half of a level, for example, earns you one star and experience points. After completing the second section, you will receive 2 stars and resources to construct goods. Finally, completing the third section earns the player three stars and gives an entry to the following stage. [9]

Repeat: A toggle button in the bottom right corner allows your character to play the current stage repeatedly without moving on to the next. The button is deactivated by default.

This is critical information that every player must pay close attention to during the conflict. Damage indication, character status, and combo accumulation are the main ones.[10] 

Damage

The amount of damage a character or an adversary has dealt. A unique effect will be used to deal damage when a critical attack occurs. Regardless of a user's level, the likelihood of critical attacks occurring is fixed, however, it may be enhanced by using equipment and consumables. A critical attack inflicts 1.5 times the damage of a regular assault.

Combo

One of Nine Chronicles' distinguishing traits. A combo is formed when a character successfully strikes an adversary many times, and it is displayed on the left side of the screen. The more combos a user has, the more damage a user's character will deal. The maximum number of combinations is determined by a user's equipment. The number resets to 1 after a user's character hits the maximum combo limit.

Character Status

The character's current buffs and debuffs are displayed below the health bar above each character's head. The benefit icon is blue, whereas the debuff icon is red. The character's special status has an impact on his or her damage, defense, hit, and other stats. The assault count is also displayed in the top left corner with the status. The character runs out of energy when the attack count hits its maximum, and the stage cannot be cleared. [11]

Elements

In Nine Chronicles, there are four elements: fire, earth, water, and wind. Each element has dominance over another, resulting in a power balance as seen below. [12]

Water extinguishes fire, a fire defeats the wind, the wind comes to a halt on the land, and the earth triumphs over the water. Each monster is linked to a natural element, and players may take advantage of this by modifying their equipment to obtain an advantage over the monster's elements. Using a countering element has the advantage of allowing users to deliver more damage. A player will not suffer more damage as a result of donning an item that is weak against their opponents. [13]

Attributes

The attributes of characters could be improved to make the character stronger. A character’s attributes can be seen by clicking the ‘Character’ section at the bottom of the main screen or right before the start of the journey in a stage. In Nine Chronicles there are six attributes:

  • Player's health is governed by your HP.

  • ATK is the factor that determines how much damage a character can inflict.

  • DEF: A player can take less damage from monsters with a high DEF.

  • CRI: allows characters to perform probabilistic critical assaults.

  • HIT: determines how likely it is that a character's strike will hit the creatures.

  • SPD: This determines how quickly a character will be called to action.

The white metrics represent base qualities for each level. The ones in green represent the equipment's extra features. Other than 'CRI,' other traits may be improved by leveling up the character. All qualities (including CRI) may be improved by wearing better equipment, upgrading equipment, and utilizing consumables for a limited time.

Crafting

At the blacksmith, players may build and improve a variety of items. To make an item of a higher tier, a player needs three things: a recipe, resources, and NCG. As the player progresses through the stages, the recipe unlocks, and materials are awarded as rewards for completing the stage. [14]

One of three types of equipment with different choices can be chosen while creating specialized equipment. Depending on the sort of equipment the player wishes to make, different resources are required. Crafting is free unless a user is making a kind with typically higher stats and choices, in which case a user will have to pay NCG.

Higher-tiered equipment has not only stronger qualities, but also more metrics like skills and special abilities. Because each piece of equipment has its own set of talents and stat bonuses, there's potential for strategy that may help the character stand out. If a user wanted to be a tanker, they could carefully design equipment with superior HP choices. If a player additionally wanted to do damage, he or she should use equipment with a higher CRI.

In Nine Chronicles, one of the peculiarities of crafting is that the crafting time is really the number of blocks necessary to be added at the block height where crafting began. Regardless of NCG invested, crafting time is fixed based on the sort of equipment being made. Creating swords, for example, necessitates the addition of 240 additional blocks, but crafting rings necessitates the addition of 1,800 blocks. Using the precious 'hourglass' item is the sole method to speed up the crafting process. [15]

Consumables

By using consumables for one stage, a player can briefly improve their character qualities. Even though the boost is limited for one stage, it is particularly effective when utilized at the right time. Consumables come in helpful when it comes to defeating the boss stage and rapidly progressing to the following level.

Before the duel, one might equip up to 5 consumables for one stage. Because food resources can only be gained by completing missions, players must carefully decide whether to consume consumables. The gaming platform plans to provide new options for players to get rare food materials, such as staking NCG for materials and uncommon ingredients.

Nine Chronicles Gold (NCG)

The principal currency in the game is Nine Chronicles Gold (NCG). NCG may be used to make strong things, trade with other users, challenge one another, and speed up advancement.

NCG isn't required in the early phases of exploration, but the game is intended to progressively raise NCG's requirements as players become more strong. Players can eventually stake NCG to earn potions and unique things that they can use or sell to other users for profit.

NCG may then be swapped to Ethereum, which can then be turned into traditional money such as USD.

NCG is earned through completing tasks, selling in-game products, and participating in real-world and virtual events.

Trading Items

NCG is a cryptocurrency that may be used to buy or sell products on the open market. Any player may put products on the market and earn money when another player buys them.

Accelerating Growth

Each action taken by a user is limited by the amount of AP (Action Point) available, which is replenished every 8 hours. There are two ways to replenish energy. Slower method allows 8 hours for the meter to charge completely otherwise players can purchase and utilize AP potions from the market for a faster technique. Crafting goods also takes a certain amount of time, which may be sped up by purchasing hourglasses from the market.

Staking NCG

Staking NCG in Nine Chronicles allows players to earn AP potions, Hourglasses, and other restricted consumables on a regular basis. Staking NCG is the sole way to get AP potions and Hourglasses, which are essential for the character's development acceleration. As the battle between the players heats up, demand for these two goods will inevitably rise. Finally, this contributes to NCG's recognition. The staking function not only rewards users with in-game products that you may sell to other players but it also helps to diminish the surplus supply of NCG.

Partnerships

Planetarium, the company behind Nine Chronicles, partnered with The Sandbox (SAND), a next-generation blockchain-based virtual gaming platform, and NOD Games' League of Kingdoms, a blockchain-powered MMO strategic game. Planetarium, The Sandbox, and NOD Games are members of the Blockchain Game Alliance and are working together to enhance cross-gaming user experience by using the openness of blockchain technology. Planetarium, NOD Games, and The Sandbox will collaborate on material that allows users to experience Nine Chronicles, League of Kingdoms, and The Sandbox games' distinct qualities and features. Planetarium has received an ESTATE from The Sandbox in exchange for participating in this collaboration. These LANDs will feature exclusive voxel material from Planetarium's gaming IPs, which players will be able to play and experience in the near future.

Ubisoft & Hashed

Nine Chronicles has partnered with Ubisoft, a multinational video game business, and Hashed, a blockchain investment firm. Unisoft and Hashed will provide assistance and advice on ecosystem expansion, in-game token economics, and other aspects of Nine Chronicles through these agreements.

Roadmap

  • 2021 Q1 - Nine Chronicles mainnet processes 1M transactions
  • 2021 Q1 - Nine Chronicles open-sourced with the community grant program
  • 2021 Q2 - Marketplace 2.0 (multiselect, filters, expiration) launched
  • 2021 Q3 - [Gameplay] Level requirements on items
  • 2021 Q3 - [Gameplay] PvP arena rework / season 0
  • 2021 Q3/4 - [Network] RPC Nodes (connect to other full node to play without syncing whole chain)
  • 2021 Q4?
    • [Economy] Crystal subcurrency
  • [Gameplay] PvP arena full rework
  • [Gameplay] Collaborative content (incl. world bosses)
  • [Gameplay] Mimisbrunner rework (maybe incorporating NCIP-8: rotating infinite tower)
  • [Gameplay] World 5 — 9 with respective tier 4, 5 items
  • [Economy] Improved play-to-earn / endgame reward / market fee circulation
  • [Network] PoS Mainnet
  • [Network] $NCG Governance Features
  • [Network] Action point recycle system ("aka free-to-play gas fee")
  • [Network] RPC Nodes (connect to other full node to play without syncing whole chain)
  • [Platform] Nine Chronicles on Mobile
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Nine Chronicles

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