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Infinite Fleet

Infinite Fleet is a multiplayer online (MMO) strategy game that allows users to command fleets of customized spaceships and collaboratively play to fend off alien invasions, leaving their legacy on the game's storyline via the game's unique narrative feature. [2][3]

The game incorporates a crypto asset to power its in-game peer-to-peer economy, drawing influence from space real-time strategy (RTS) and MMO classics like Homeworld and Eve Online.[1] 
Infinite Fleet, created by Blockstream CSO and Pixelmatic, allows players to earn a cryptocurrency called INF Token. [4]

Overview

Infinite Fleet uses a for its in-game currency (INF tokens), and NFTs for its spaceships. The blockchain used is called Liquidity Network. Players can only earn INF via playing the game. INF tokens can be traded with other players in the peer-to-peer marketplace and easily transferred to an external Liquid wallet .[6][12]

Players are not required to buy the token or download any wallet to play the game, unlike most blockchain games  .[8]

The plot is set in the year 2150. The players explore a vast procedurally generated galaxy in which they are solely responsible for the narrative. Players take leadership of the United Sol Federation Combined Fleet, a military organization, and are entrusted with eliminating the threat.   [2][4][7]

In the gameplay, players have the ability to customize their fleet, secure territories, travel the farthest regions of space, and join forces with their allies to turn the tide of the war.

Game studio, Pixelmatic, the developer of Infinite Fleet, initiated a security token offering (now ended) to raise funding for the game's development.[13][14]   This was successfully carried out in collaboration with Stokr, a venture financing platform.[9][10]  [11]  Senior game designer Stefan Haines said the following about the game:

“This is a play to earn game, but interacting with the marketplace element of the game won't be required to play it. The major items in the game will be NFTs players can collect and trade''.

Features

Infinite Fleet has a variety of in-game features that are designed to improve and enhance the users' gameplay experience.

AFK Gameplay

Infinite Fleet relies strongly on real-time space action, but with the recent Fleet update released by Exordium and Pixelmatic, players can also send their ships on missions while they are 'away from keyboard' (AFK) which now gives gamers the option to control an entire fleet of spaceships. These missions can reward players with items to boost the strength of their fleet. [15]

In-game Currency

The game's currency is INF Token. The token exists on the Liquid Network, which is a Bitcoin secondary layer protocol. Players with an Exordium account and Alpha access can freely download the game.[16]

Marketplace

The long-awaited Fleets Update from Infinite Fleet is now available in the store.[17]  Players now have the ability to command up to four cruisers in addition to their Centurion-class ship. Players can purchase ships such as the Polaris Carrier, Polaris Hammer, and others to enhance their fleet. [18]

In-game Assets

Mechs are in-game assets, such as unit classes, that players can purchase and deploy in order to make combat more dynamic and strategic. In addition, certain ships will have weak points on for example their backside or their bottom, promoting flanking and tactical maneuvering during combat. [19]

Story Series

The Chronicles

The Chronicles are Infinite Fleet's official mythology, detailing major historical events and character adventures from the game's inception to the present day. [26] Some of the series are:

#1. An Assassin, A Diplomat:

This tale takes place in the Severtus citadel. This series gives the opinion of Commander Chase on what a citadel is as they make a stop. He believes that the size of a citadel isn't determined by its population or location, it isn't judged by its size or military might. It isn't assessed by its economic productivity or the well-being of its population were all antiquated appraisal instruments attempting to quantify human history's preceding citizenries: tribes, countries, and early interplanetary alliances.

#2. Alien Architecture:

This tale takes place in Ascent Citadel. Mila has never before seen alien ruins. Rick, who was staring over her shoulder, hadn't either. The idea of a species from another planet communicating through the building was fascinating but only thought in all of her xenolinguistics readings. A hypothesis that has yet to be confirmed. She couldn't look away as she grabbed the screen depicting Einar's vision between her white-knuckled hands. Mila had no doubt that CS-79C would be named after such discovery because its surface was magnificent.

#3. Through a Spyglass:

This tale takes place at the Ascent Citadel. Petrov is demoted, as Lee's workspace was sparse and plainly underutilized. As Lee's words flowed through Chase, the room shrank around him. Petrov, Lee's right-hand man, and communications officer were on the far side of the room staring at a wall display with data and footage from their previous skirmish at Macquarie Station. Chase is been made Lieutenant which takes place with immediate effect.

Other series include:

  • #4: Perfect Circles
  • #5: Macquire Station
  • #6: Homecoming
  • #7: Whatever it takes
  • #8: Three weeks
  • And so on  .[26]

Gameplay

The gameplay in Infinite Fleet is based on the players' individual abilities as well as their ability to work together as a team. Players can test their skills in a variety of game modes: Open Combat & Co-op Battles. [20]

The game creators, Exordium and Pixelmatic are confident that the gaming platform will create a new generation of gaming experiences in which players may derive real-world benefits from their gaming.

Game Interactivity

  • Command entire fleet: Players have the ability to command a fleet of massive battle fortresses and customize their specializations to suit their playstyle with in-depth upgrading and configuration systems.
  • Environmental Combat: Players' tactics are heavily influenced by their region. Battles take place in a variety of environments, and each of these settings has an impact on the battlefield in fascinating and sometimes challenging ways.
  • Expand Territories: Players protect and mark star systems for colonization and expansion. They keep an eye on these systems as they grow and develop into frontline outposts in the fight against the Atrox.
  • Galaxy Exploration: Players explore the vast reaches of the universe in a procedurally created galaxy with millions of star systems and magnificent scenery.
  • Intensive Co-operative Battles: Players join forces with other commanders to create the ideal synergy to defeat their foes in fast-paced, explosive warfare.

Game Modes

There are a number of gaming modes that host special competitive events with a variety of rewards on a regular basis.

  • Open Combat (PVE): The alpha launch allows players access to Infinite Fleet’s game design, strategy elements, intense combat, and nostalgic art style that is reminiscent of 80’s anime classics.
  • Co-op Battles (PVP): Players can build and customize their fleet, secure territories, and move into space. Players can play the game alone but intense enjoyment and satisfaction emanate from the co-op gameplay, according to the developers.

Battleground

Mechs

Infinite Fleet’s design task has created a specific class of units called mechs. These small nimble spacecraft have a variety of roles they can fulfill, such as those of bombers and interceptors. Eventually, any ship that contains a Hangar Bay will have the ability to pick the mechs they want to bring to battle. Players can send out squadrons of mech bombers to take out enemy Atrox Capital ships which are too agile to be hit by the Atrox’ large weaponry, but they will be actively hunted by the ships’ point-defense weapons and missiles.

Point-defense Weapons

Point-defense weapons a.k.a. “the AA Guns” can attack any target, they have the ability to attack and inflict damage on mechs and missiles since their firepower is easily ignored by large capital ships. If players get too close to a ship that has too much point-defense weaponry, they might get their whole squadron of mechs lit up by tracing bullets.

Directional Damage

Another mechanic that has introduced a whole new dimension to combat is directional damage. The concept is to give players bonuses and penalties based on where they’re attacking a certain ship from. In the current implementation, some of the larger capital ships will take additional damage from the rear; this feature encourages players to coordinate flanking maneuvers as a viable combat option.

Modern Missions

The gameplay has some mission updates. ‘Extermination,’ has been expanded upon. Mining and a survival objective can be played, where waves upon waves of Atrox will be deployed and Players must stay alive until the end of the invasion, without fleeing from the battlefield.

Modern Ships

A set of new Cruisers have been added to the mix. Players can now look forward to an appearance from the Guardian and the Bastion. Updates on current ships lineup to be composed exclusively of Centurion class ships and upgrades from a Cruiser to a Centurion class ship have been completed. That means that players can customize their previous ships with the most current characteristics.

In-game Sound

Infinite Fleet's trailer's epic battle scenarios are underscored by compositions by Grammy and Golden Globe Award nominee Vince DiCola and his long-term partner Kenny Meriedieth. DiCola is a veteran in the music industry who has received worldwide recognition for his scores for the soundtracks of legendary Hollywood titles such as The Transformers: The Movie and Rocky IV. DiCola's iconic 80's sound perfectly lends itself to Infinite Fleet's retro anime art style and vivid storytelling.

Infinite Fleet’s protagonists are brought to life by a lineup of top-tier voice actors from highly acclaimed games and anime franchises: lead protagonist Alexander Chase is voiced by Jonah Scott, who is known for his work on Attack on Titan; Captain Tanaka receives her voice from Kira Buckland, who previously voiced 2B in Nier: Automata; and Captain Harold ‘Herk’ Campbell is voiced by Brian Drummond, the English voice of Dragon Ball Z’s Vegeta.

Tokenomics

INF Token

wiki
The Infinite Fleet's official gaming currency is the INF Token. [21] INF enables users to purchase virtual items from other players and vendors within the Infinite Fleet game, similar to the conventional gold or currency featured in multiplayer online games of the past and present.

Infinite fleet’s MMO Game currency
However, unlike other game currencies, INF is a real crypto asset, which means that players can withdraw it from the game and store it in their own cryptocurrency wallets. Players will have true ownership of their hard-earned game assets. This ground-breaking use of a crypto asset to an MMO gaming currency sets the model for future frictionless value transfers between virtual and real assets.

, the creator of Infinite Fleet and the CEO of Pixelmatic, has discussed how NFTs are utilized in the spacefaring MMO. He said:

“Recently, we made the choice to tokenize the ships in Infinite Fleet, and there's a reason for that: we desire peer-to-peer trade. And it's for this reason that they're being turned into NFTs: the game currency, INF, will be the primary mechanism of player-to-player trade, thus they'll utilize INF Tokens to trade for ships with other players." [22]

Tech

Peer-peer Market Trade

INF Token
The Infinite Fleet P2P marketplace, a secure network where gamers may buy, sell, and trade virtual goods directly with one another, utilize INF. The P2P marketplace, as well as the prices of these player-listed virtual commodities, will be driven by player supply and demand.

Within the mobile companion app, players can conveniently access their INF balance and the Infinite Fleet P2P marketplace, making bids on items or listing items for sale whenever and wherever they want. Players who have gained experience with crypto assets can transfer and receive INF between their INF accounts and external wallets.

Liquid Network

The INF token is based on the Liquid Network, a Bitcoin blockchain layer that allows for fast and secure transactions. This second layer approach enables convenient high-frequency transactions without straying too far from the decentralized properties of its underlying protocol by using federated signings and real-time BTC pegging.

Marketlplace

Marketplace

Players can purchase a unit class to improve their Battlefleets. Mechs that can be purchased in the Store are highlighted below. [17]

Polaris Hammer I

The USF Polaris Hammer is a heavy assault ship equipped with many forward-facing kinetic weapons that have the potential to unleash large amounts of damage to slow-moving and exposed targets. The Hammer MK-6 carries forward the Gatling Cannons and heavier armor from the MK-5 update but pulls some of the energy from its shields to increase the range of its weapons. This gives the MK-6 a greater engagement range, increasing the zone of control it can establish on a battlefield. [17]

Class: Centurion

Quantity: 939 left of 1000

Price: 40 USD

Polaris Hammer II

Attributes include:

  • Dimensions: 895 m x 325 m x 300 m
  • Energy Production: 20 m Class E Tokamak Fusion Reactor - 200 GW Output
  • Local Sensor Range: 60 km Radar Detection Array, 20 km Infrared Black Body Detection Array
  • Armor: 650 mm Modular Immutium Plates
  • Shield: 55 GWh Shield Capacitor, Maximum 60 GW Recharge
  • Mechs: No Mech Hangars, No Mech Assembly Bays
  • Weapon Hardpoints: Point Defense Coilguns x 6, Auto Railguns x 2, Missile Tray x 2
  • Strengths: The Hammer MK-6 improves on the Hammer’s range, giving it more flexibility for positioning on the Battlefield.
  • Weaknesses: The Hammer’s primary vulnerability is its rear where its RIoT engines vent into space, leaving a gap in its otherwise robust armor. [25]

Class: Centurion. Quantity: 939/1000. Price: 40 USD

Polaris Lancer I

The USF Polaris Lancer is a Missile ship built to overwhelm Atrox point defenses with devastating missile swarms. A recent addition to the fleet, the Lancer was the first ship designed to implement the Rail Assisted Missile (R.A.M) Launcher architecture, accelerating its missiles with a rail gun-driven sabot before their engines ignite. This reduces the time to target and greatly increases missile velocity, making the missiles much more difficult to intercept before impact.

The Lancer is not a particularly fast ship, somewhat weighed down by the high mass of its many munitions, but it makes up for the lack of speed with sturdy armor and withering firepower. The Lancer is equipped with its own warp capabilities as well as an onboard ore refinery and carries a relatively light crew consisting of 100 to 150 personnel. [17]

Class: Cruiser. Quantity: 232/1000. Price: 25 USD

Polaris Lancer II

Attributes include:

  • Dimensions: 510m x 221 m x 115 m
  • Energy Production: 12 m Class I Tokamak Fusion Reactor - 75 GW Output
  • Local Sensor Range: 70 km Radar Detection Array, 30 km Infrared Black Body Detection Array
  • Armor: 150 mm Modular Immutium Plates
  • Shield: 35 GWh Shield Capacitor, Maximum 35 GW Recharge
  • Mechs: No Mech Hangars, No Mech Assembly Bays
  • Weapon Hardpoints: 2x RAM Launchers, 10x AA Gun
  • Strengths: The Lancer offers excellent missile range and missiles less vulnerable to anti-aircraft defenses using the RAM Launch architecture; this makes it very dangerous to enemy armor.
  • Weaknesses: The necessity of protecting large missile bays full of highly explosive projectiles consumes most of the ship's armor, leaving the rear thruster areas relatively unprotected. [25]

Class: Cruiser. Quantity: 232/1000 left. Price: 25 USD

Polaris Versa I

The USF Polaris Versa is a versatile capital ship teeming with weapon hardpoints. It was the first of the Polaris generation vessels to begin active duty, designed to pierce the seemingly impenetrable Atrox shields with its Rail Guns and Plasma Cannons.

The MK-4 is the fastest iteration of the Versa to date, redirecting some of its energy from shields to thrusters. In addition, it retains many of the advances in weaponry added in its previous iteration, the MK-3, including its two underside gimbal-mounted Rail Guns and its larger carrying capacity of Mega-class missiles. The MK-4 revamp also resolves the structural issues from the MK-3, strengthening structure and armor at key points for increased durability. To avoid losing its speed advantage with the additional armor, it eschews one hangar bay to save weight, leaving a reduced mech capacity.

Like its predecessors, the MK-4 comes equipped with an onboard ore refinery, a mech assembly bay, and a modular engineering and production facility. Its unheard-of swiftness allows it rapidly deploy the Versa’s diverse skillset wherever it’s needed in the field of combat. [17]

Class: Centurion. Quantity: 0/200 left. Price: 40 USD

Polaris Versa II

Attributes include:

  • Dimensions: 1050 m x 680 m (wingspan) x 209 m
  • Energy Production: 20 m Class E Tokamak Fusion Reactor - 120 GW Output
  • Local Sensor Range: 100 km Radar Detection Array, 30 km Infrared Black Body Detection Array
  • Armor: 700 mm Modular Immutium Plates
  • Shield: 80 GWh Shield Capacitor, Maximum 60 GW Recharge
  • Mechs: Mech Hangars x 2, Mech Assembly Bays x 1
  • Weapon Hardpoints: 8x AA Guns, 2x Plasma cannons, 6x Rail Guns, 8x Missile Trays
  • Strengths: The Versa takes its name from its versatility. This well-rounded flagship vessel of the USF has tools for nearly any circumstance and is capable of handling a wide variety of situations and threats.
  • Weaknesses: The Versa’s design places many of its weapons and much of its defense capability on its top side, with the intent of flying beneath the enemy for overhead broadside attacks while retaining mobility. As a consequence, the underside of the ship is relatively vulnerable in its armor. [25]

Class: Centurion. Quantity: 0/200 left. Price: 40 USD

Polaris Cannon I

The USF Polaris Cannon is an offensive powerhouse equipped with an extensive arsenal of short- to mid-range weapons to help suppress the enemy while it charges its main guns. It is not equipped with Mech Bays and with relatively few Point Defense Coil Guns, making it vulnerable to fighter or missile attacks if isolated. Therefore, cooperation and protection from the rest of the fleet are paramount.

Drawing from lessons learned developing the Carrier MK-4, the Cannon MK-4 trades shield defenses for speed, enabling commanders to better maintain range during combat, striking from the relative safety of extreme distances with its twin plasma beams. Rerouting shield power to thrusters does weaken the shield, but many commanders are happy to accept this trade for more control over their engagements.

Like its predecessor, the MK-4 is equipped with an onboard ore refinery and two modular engineering and production facilities. Due to space limitations, the Cannon’s standard crew, consisting of 300 to 400, is the smallest on any Polaris-generation vessel, with automation used to support some functions.[17]

Class: Centurion. Quantity: 0/250 left. Price: 40 USD

Polaris Cannon II

Attributes include:

  • Dimensions: 948 m x 425 m x 218 m
  • Energy Production: 28 m Class D Tokamak Fusion Reactor - 240 GW Output
  • Local Sensor Range: 100 km Radar Detection Array, 20 km Infrared Black Body Detection Array
  • Armor: 500mm Modular Immutium Plates
  • Shield: 35 GWh Shield Capacitor, Maximum 35 GW Recharge
  • Mechs: No Mech Hangers, No Mech Assembly Bays
  • Weapon Hardpoints: 4x Railguns, 4x AA Guns, 1x Plasma Cannon, 2x Plasma Beams, 8x Missile Trays
  • Strengths: The MK-4 is faster and more maneuverable than its predecessors, giving it a better ability to position itself on the battlefield, and hold its enemies at range.
  • Weaknesses: The MK-4 suffers from the same weakness as the MK-2 in that its frontal cannons are relatively delicate, and its lack of point defense turrets leaves it very vulnerable to mechs and missiles. With weaker shields, it relies on the range to avoid damage.

Class: Centurion. Quantity: 0/250 left. Price: 40 USD

Polaris Envoy I

The USF Polaris Envoy carries a special delivery of fighter mechs into every battle. Like its larger cousin, the Carrier, the Envoy is a fortified vessel that applies its firepower through hangar loads of mechs while keeping to a safe distance, using enhanced sensors to identify weak points in enemy formations and directing the flow of the dogfight to gain every available advantage.

The Envoy is not fast for its class but is well protected by both shields and armor. Meanwhile, its ultimate defense is the safety of distance; the Envoy's fighters can attack across long distances, allowing it to remain well outside the firing range of most opponents. The Envoy supports its own warp capability and onboard ore refinery. With a significant corps of pilots aboard, it has a relatively large crew consisting of 200 to 250.

Class: Cruiser. Quantity: 0/400 left. Price: 25 USD

Polaris Envoy II

Attributes include:

  • Dimensions: 560m x 220 m x 120 m
  • Energy Production: 12 m Class I Tokamak Fusion Reactor - 75 GW Output
  • Local Sensor Range: 100 km Radar Detection Array, 30 km Infrared Black Body Detection Array
  • Armor: 200 mm Modular Immutium Plates
  • Shield: 40 GWh Shield Capacitor, Maximum 40 GW Recharge
  • Mechs: 2x Mech Hangars, 2x Mech Assembly Bays
  • Weapon Hardpoints: 2x Rail Guns, 4x AA Guns
  • Strengths: The Envoy offers non-Carrier commanders an alternative mech launch platform or allows Carrier commanders to truly flood space with hordes of mechs. Envoy's mechs give it excellent range, and its balance between shields and armor gives it a sturdy defense against enemies that do manage to get close
  • Weaknesses: Structural weaknesses exist on the port and starboard sides to accommodate mech bay doors. [25]

Class: Cruiser. Quantity: 0/400 left. Price: 25 USD

Infinite Fleet Ships

These ships beacme available to buy on the Infinite Fleet store as of April 8, 2022.

The Polaris Cannon MK-5

Centurion Class costs $80. The USF Polaris Cannon is notably an offensive powerhouse that is well equipped with a massive arsenal of short- to mid-range weapons and two huge main guns. Its MK-5 model adds an additional armor and derives power from a plasma beam that concentrates on propulsion to maintain practically the same speed, which results in a stronger ship but with a smaller range.

Polaris Versa MK-6

The $40 Centurion Class is an adaptable capital ship with numerous weapon hardpoints. It comes with enhanced missile and fighter defenses, coupled with heavier armor while devoting less of its energy resources to shield regeneration. The ship is well suited to tackle Atrox fighter swarms and missile barrages at a small sacrifice of speed and energy weapon resistance.

The others include Polaris Envoy MK-3 – Cruiser Class and the Polaris Guardian MK-3 – Cruiser Class, and they both cost $25. All of them have their unique capabilities, which make them excellent additions to the Infinite Fleet NFT game.

Team

Pixlematic

Pixelmatic is a AAA game development studio based in Canada, China, and France with teams spread across the globe.[23]  Pixelmatic has been developing and operating games for the global market since 2011. Pixelmatic is presently working on the rated sci-fi MMO strategy game Infinite Fleet, which is powered by a professional team that has worked on games such as Age of Empires, Company of Heroes, Dawn of War, Homeworld, and Mass Effect.

S/NNamePositionLink
1.Samson MowCEO at Pixelmatic and Blockstream[27]
2.Christopher WoodCOO at Pixelmatic[28]
3.Jordan GuinaudVP of Engineering at Pixelmatic[29]
4.Dexter HuSenior producer & General manager[30]
5.Wayne Wong ChongDirector & Game developer[31]
6.Henry WuTechnology Investor[32]

Exordium

Exordium is a video game publisher founded by a team of seasoned game industry executives. At the forefront of the convergence between online gaming and Crypto assets, Exordium focuses on operating and distributing games that are innovative and socially immersive. The team behind Exordium has previously published a number of successful AAA titles. [37][38]

Investors

The game, Infinite Fleet has 3 major investors who are also lead investors  .[3]

  1. Max Kieser
  2. Charlie Lee
  3. Adam Back. [35]

Partners

Bitfinex

Bitfinex Securities Ltd. is an investment exchange regulated by the Astana Financial Services Authority located in the AIFC. It aims to increase accessibility to a large set of financial products for eligible members who wish to diversify their portfolios. EXO is the first security token to be listed on Bitfinex Securities Ltd. and will be available to investors from select countries  .[36]

STOKR

STOKR is a Luxembourg-based startup pioneering in the Digital security space, providing turn-key solutions to small and medium-sized ventures to access capital markets according to EU capital market laws. From technology support to payment gateways, and investment structuring to wallet registration, STOKR enables opportunities for both the issuers and investors to have the most secure, advanced, and user-friendly investment experience.

Bnk To The Future

Founded by Bitcoin's early adopter Simon Dixon and backed by the likes of Sir Richard Branson, BnkToTheFuture is a global online investment platform that allows qualifying investors to invest in financial innovation including FinTech (Financial Technology) companies, funds, and other new alternative financial products. Infinite Fleet's limited EXO allocation on BnkToTheFuture was oversubscribed within 24 hours of the campaign launch.

Liquid Network

The INF Token is issued on the Liquid Network, a secondary layer of the Bitcoin Blockchain offering rapid and confidential transactions. By using federated signings and real-time BTC pegging, this second layer solution allows for convenient high-frequency transactions without straying too far from the decentralization properties of its fundamental protocol.

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