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League of Kingdoms
League of Kingdoms is an NFT strategy game using play-to-earn mechanics. Users can play this blockchain game on mobile phones or PC. League of kingdoms is one of the first DeFi massive multiplayer online games.[1][2]
Overview
League of Kingdoms is a blockchain-based MMO that allows users to earn money by playing. Players can use the game to create their kingdom, establish alliances, compete against other players, and take part in raids. New League of Kingdoms participants will start with a basic kingdom that must be upgraded and built. Aside from the core kingdom, players must acquire resources from the surrounding lands in order to expand and grow their army. [3]
Gameplay
The gameplay involves building a kingdom, forming alliances, competing against one another, and acquiring resources.
Corn, wood, stone, gold coins, and crystals are among the available resources. Players can mine them in-game, acquire them as task rewards, or purchase them as NFTs. These resources will be crucial in defeating opponents and gaining influence in the League of Kingdoms blockchain game. Crystals are the most valuable resource because they can almost increase anything in the game. Users can, for example, raise armies faster or move from point A to point B faster.
Alliances with other kingdoms may be established, much as they were in medieval times, and this increases the player's prospects. Being a part of an alliance has advantages, not only in warfare but also in terms of resource and development incentives. Players can work together to create an army and defenses before the other players are ready to begin their conquest. Because League of Kingdoms is a free-to-play game, users do not need to own land to participate. Meanwhile, players who purchase a LAND square acquire the LAND Non-Fungible Token (NFT). As a result, validating ownership is simple, paving the way for a governance structure in which all participants vote for their leaders.[4]
Battles
Players in League of Kingdoms can engage in fights against other players or monsters to earn prizes and loot. Players can assault and pillage one other's towns and resources.
Players may form Alliances with their friends to battle against other players. Alliances are helpful not just during attacks, but also while a kingdom is under attack.
Troops from both sides combat each other in player-vs-player engagements. Depending on the strength of each side's forces, fighting might result in losses and injuries. Furthermore, one player can deplete the resources of the other and perhaps entirely destroy the other's country.
Earning
There are two major ways to earn in the game. First, by owning land, users may generate passive income. Every landowner receives 5% of the in-game resources gathered on their property by players, and 10% if the game's net income from in-app purchases is split with landowners in DAI tokens (USD stable coin). Players can make money by selling resources like NFTs on OpenSea or by working on the land. Furthermore, virtual land is a commodity that may be traded by players. The lowest level property was purchased at $13 at the first primary land sale in December, while level 2 was marketed at $25. There were six distinct land levels in all, with the most costly one costing $240. For example, a $15 ETH land asset earns over $60 in income in a month. More servers will be deployed as League of Kingdoms grows, perhaps increasing income. Landowners on each server have the same land coordinates.
The second method to get money is to own the game's resources, coin them as NFTs, and then sell them on OpenSea. This is aimed towards gamers who do not want to pay money in order to obtain an NFT.[5][6]
League of Kingdoms LANDs
Inspired by Steven Spielberg's blockbuster Ready Player One, the League of Kingdoms game economy is based on LAND ownership. The LANDs were designed to function as closely as possible to real-world real estate, which gamers may claim legitimate ownership over.
The League of Kingdoms began with a 65,536 LAND genesis continent on the Ethereum blockchain. Every square inch of the LAND will be a Non-Fungible Token (NFT). Up to 16 kingdoms can be found in each LAND. The capacity may be reduced if there are additional objects like as Sanctum, mines, woods, and so on. In other words, each LAND is a 4x4 scale, provided that a kingdom is the smallest unit in the continent.[7]
Owning Lands
The LANDs will be available for purchase through a series of presale periods before the launch, followed by a number of public sales the first happened in May 2020. A land portal, an online dashboard that displays LAND information and other resources, will be accessible for the sale and administration of LANDs.
The fact that purchasers own the coordinates in addition to the specific pieces of land purchased is an essential feature of the LAND in League Of Kingdoms.
Similarly, if the genesis continent becomes too crowded, the community will generate other continents with the same specifications. However, regardless of how many continents are established on the Blockchain, players have the right to claim ownership of the LAND at the coordinates they possess.
Land Ownership Benefits
As previously said, LANDs are NFTs carved on the Ethereum blockchain, the world's largest smart contract platform. Throughout the Ethereum ecosystem, the blockchain will provide permanent ownership, interoperability, and safe trustless transactions. Landlords can also benefit from valuable incentives.
Reward Pool
A reward pool is built up depending on a specific proportion of the total net revenue produced in the game. Its purpose is to recognize and honor LAND owners for their contributions to the development of the LANDs.[8]
Land level and Dev. Points
At the start of the game, LANDs have Land levels ranging from Lv1 to Lv6 (Majorities are Lv.1). However, kingdoms established on top of the LAND, as well as their development activities, will have an impact on the development points (referred to as “D-Points”) in the future. The D-Points are then used to establish the LAND's Development Level (hence referred to as "D-Level"). To put it another way, each LAND's development points will rise at its own rate, resulting in varying levels of development across the continent.
There are two ways to get more Dev-Points:
Development Activities: As Kingdoms become more active in gathering resources in the Land, Dev-Point will rise. Any kingdom on the land that mines, gathers, or collects Dev-points will earn them. The Dev-points are used as the primary metric for determining the Land level.
Crystals: As players absorb crystals, their D-Points will rise. Crystals may be found in mines and purchased from the game store. Another distinguishing characteristic of the crystal is that customers profit not only from its own LAND but also from neighboring LANDs. D-Points will be increased on LANDS near the most active districts as a result of this innovation. Alliances may also buy neighboring LANDs strategically to improve their alliance's development efficiency.
Rewards System
These are benefits that can be gotten from highly developed LANDs.
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Rewards: The smart contract for the game will set aside 10% of the after-tax/fee game revenues to reward LAND owners for their support to development. The incentive will be in the form of assets such as the LAND's cryptocurrency on the blockchain. LAND owners must pay to the in-game LAND tab in order to claim the accumulated daily benefits. Landowners, for example, can build resources and reserves (mines, farms, etc.) within the LANDs and/or contribute in the development of the LAND by playing their own kingdoms. (Some activities will be deemed contributions if they exceed the contribution threshold.)
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Resources efficiency: Land that has been well developed will have a higher Land level and more resources (farm, gold mines, monsters, etc) More active users and alliances will flock to the LANDs as a result of the plentiful reserves. More kingdoms will boost Dev points, even more, creating a positive feedback loop.
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Resource Distribution: Owners of well-developed LANDs will have access to additional and higher-level resource mines (for example, gold mines). A 5% part of the resources gathered by any kingdom on the LAND will be added to the resource reward pool for landowners to claim. These resources are not taken from harvesting kingdoms and are instead created to repay the landlords. (also known as 'resource matching')
These resources may be packaged and minted into Resource NFTs, which can then be sold on blockchain exchanges.
Totems
A totem is an old treasured relic or artifact that represents the area underneath it. It's a non-transferable item that may be placed on any Land. Each of these relics has its own set of magical abilities and characteristics. The original landowners (for presale land parcels) will get a free totem box per parcel. The totem boxes will be distributed as in-game goods that can be redeemed for real money.
Lord System
Lords are similar to players in a role-playing game. In order to level up, they can earn XPs. Each player's kingdom's Lord XP bar can be found in their profile section. Lords can level up by gaining experience (XP) points in one of two ways: by hunting monsters or by drinking XP potions. Players can gain experience points by hunting monsters or purchasing XP potions from the market.
There are 6 masteries players can choose to train their lord, which are:
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Infantry: Various infantry-related masteries and skillsets are included in this mastery track. They're effective techniques to boost the strength of soldiers.
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Archery: Various archer-related masteries and skillsets are included in this mastery track. They're effective techniques to improve archer's marksmanship.
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Cavalry: Various horseman-related masteries and skillsets are included in this mastery track. They're effective techniques to increase the capacity of cavaliers.
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Monster: This mastery track will assist players in leading their soldiers to monster hunting success. Player warriors will bring more valuable riches from monster hunting missions if they master monsters.
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Combat: This mastery track improves the PvP ability of troops. This ability can increase the size of the march or possibly offer an advantage in invading and fighting forces hidden behind the castle wall.
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Governing: player's lord will become a wiser leader as a result of this mastery. On every front, a good leader may lead the kingdom to be more productive and efficient.
Treasure and Skills
For the hegemon of the Genesis continent, treasure and skills are essential. It was discovered during the public beta that there is a peculiar building in the inner castle dubbed the "Treasure-house." This structure is dedicated to the management of various prizes obtained through monster hunts or special packages. Treasures are unique artifacts that allow a kingdom to utilize a variety of magical abilities (buffs and debuffs) against another kingdom or against themselves.
Each treasure is made up of two parts: the treasure and the generic pieces.
Treasure Pieces
This is a fragment of the treasure. This is the first step in putting the treasure together and unlocking its many abilities.
️Generic Pieces
This is a generic prize that comes in four tiers: normal, magic, epic, and legendary. With the exception of a few highly exceptional treasures, these parts can be used across all treasures of the same tier.
Users can gain access to the 'treasure boost' by collecting components. When each treasure boost is fully filled, the master benefits are unlocked (takes 150 pieces to unlock 5 leaves of the treasure boost). The order of treasure boosts has no bearing on unlocking the master bonus. In descending order, any fully unlocked treasure boost can activate a master bonus.
The heart of the star, for example, is a legendary object for which you have 6 pieces. You can unlock the second leaf of the first treasure boost (currently, infantry defense +5.0 percent ) by collecting 20 legendary pieces. The enhancement will be raised to +10 percent infantry defense once unlocked. You can also use 10 pieces to unlock the remaining four boosters. However, you must fill one full flower in the treasure boost to unlock the first master bonus on the right-hand side (typically where special talents fit).
Skills
In the battlegrounds, players can utilize a variety of skills to buff or debuff their own kingdom or those opposing it. These abilities can only be obtained by obtaining an enchanting treasure and its associated parts. The skill list will grow over time and will not be complete, as new treasures, magics, talents, and effects will be introduced. It can be used in two ways: for a player's own kingdom or against their opponents' kingdoms.
Buff Skill Sets
Buff skills are magical abilities that benefit players. Skills can increase productivity, power, speed, or even summon monsters around the user. A circular mark with a thunder sign may be found in the lower right area of the game screen, which contains a list of buff talents.
When the user expands the list, they can view all of the buff skills that are available. Only those unlocked through player loot will be highlighted. Other abilities will be dormant.
Debuff Skill Sets
A debuff icon can be found if a player travels to a kingdom that is not one of his allies. Each user can see a list of various skillsets that can be unlocked and deployed against foes by unfolding the symbol. In terms of effect, boost and debuff skills do not stack. Any use of skill will take precedence over a previous one. If the duration and effects of the earlier skill are replaced by the later one.
Alliance Buildings
As part of the LAND 2.0 revamp, 3 new alliance buildings have been added. They are the alliance center, alliance tower, and alliance outpost.
Alliance Center
The new alliance hub, Alliance Center, will play a vital part in alliance gaming. Alliance territory buffs are available from the Alliance Center. The Alliance Center will designate the zone where alliance members can gather resources. Alliance resources will be held at a rate of 5% of all resources collected in the district surrounding alliance hubs. These materials will be crucial in the construction of additional alliance structures, such as the alliance tower and alliance outpost.
Caveats
Alliance buildings can be built by both the alliance commander (R5) and R4 officers, but only R5 officers can demolish them. Any alliance is free to construct the first alliance center. Buffs to the alliance center do not stack with other territorial buffs (shrine, congress). Other structures > Congress > Shrine Each alliance can only have three alliance hubs.
The Alliance Center can withstand 200 attacks/rallies and has a capacity of 2 million troops.
Alliance tower
Alliance farmers and gatherers have a safe sanctuary in the alliance tower. External threats will be protected from the areas surrounding the tower by resource-gathering protection.
Gathering protection: hostile soldiers cannot assault gathering troops in the tower district.
Durability: Alliance tower can sustain 100 attacks/rallies.
Troops capacity: Each tower can house up to 1 million troops.
Alliance teleport: Alliance kingdoms can teleport directly to the tower district by using their alliance teleport item from the alliance shop.
The benefits of Alliance towers do not stack with those of other territories (shrine, congress).
Alliance Outposts
Alliance outposts can be constructed as a frontline camp for staging swift and lethal raids against enemy alliances. To carry out a strategic attack against the opposing kingdoms, try to position outpost near the hostile hive.
Territory buffs: An alliance outpost provides 5% battle-related benefits (Troops HP, Defense, and Attacks).
Alliance teleport: Alliance kingdoms can teleport directly to the outpost district by using their alliance teleport item from the alliance shop.
Durability: 100 attacks/rallies can be sustained by the Alliance tower.
Troops capacity: Each tower has a capacity of one million soldiers.
Buffs from Alliance outposts do not stack with those from other territories (shrine, congress).It's also worth noting that the alliance's constructions aren't restricted to the three structures listed above. It is presented as a platform that will dramatically enhance and expand alliance warfare and methods. In the future, more structures will be introduced to broaden players strategic art of battle.
Collaborations
PlayDapp
League of Kingdoms included support for selling Non-Fungible Token (NFT) goods on PlayDapp. PlayDapp is an NFT item trading platform that specializes in gaming items. By leveraging blockchain, PlayDapp ensures gamers' ownership of things while also allowing them to acquire and exchange items internationally. Users can hold NFT assets in the game, such as land or resources, and freely exchange these NFT things on the PlayDapp Marketplace (https://playdapp.com) using the PlayDapp Token (PLA).
To honor the launch of 'League of Kingdoms' on the PlayDapp marketplace, PlayDapp will organize a one-of-a-kind event. Market fees will be reduced to 0% until March 6th, and consumers that trade 'League of Kingdoms' NFT on the marketplace will be rewarded. As part of the launch, a unique game prize package, the PlayDapp X League of Kingdoms game pack, will be given to randomly selected gamers.
Kyber Network
During its Land Non-Fungible Token (NFT) Pre Sale, League of Kingdoms (LoK) will use Kyber Network's technology. It will take ETH and other ERC-20 payments via Kyber on its Land Portal. League of Kingdoms users can now acquire unique Land tokens that can be used on the LoK platform and beyond using ETH or ERC20 tokens such as DAI, MANA, ENJ, KNC, BAT, WBTC, SNX, LINK, thanks to the Kyber integration.[9][1]
League of Kingdoms
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